It only works on Windows*
I daily-drive some flavor of Linux on all of my computers, and while I could dual-boot windows on my desktop it’s not a very smooth experience
The user interface looks like it hasn’t been touched since the days of Windows 98
While some people on vpin forums are able to make really stunning tables in spite of this, I can’t be the only one who’s decided against making something because the interface doesn’t look user-friendly
It requires a lot of manual file management and tweaking to get tables up and running
Table files, ROMs and visual packs need to be put in their proper folders and sometimes visual basic scripts need editing in order to get tables to work properly.
My Solution
With these and other issues in mind, I decided to start work on a new, modern virtual pinball system in the open-source game engine, Godot. While this project is still very much a work in progress, several reusable elements and utilities have been developed to allow intuitive playfield design and testing in 3D. Through implementing these elements I’ve also laid the groundwork for extending the system with unique elements, composed of existing physics behavior nodes. This has been a very interesting project to help me jump in at the deep end of 3D game development, and I hope to continue working on it and pick up some new contributors who can help add features, develop their own tables, and spread the word.
Currently Implemented Elements
- Flippers
- Pop Bumpers
- Spinners
- Drop Targets
- Rollovers
- Ball Guides
- Playfield Inserts
Elements in Progress
- Bezier curve-defined ramps
- Playfield cutout generator using Constructive Solid Geometry (CSG)
Roadmap
Eventually I’d like to build a community around this project including developers, designers and players. Hopefully a system like this built in a modern game engine and focused on open-source will open the door to a whole new crop of pinball designers who like me might have wanted something a bit more user-friendly than VPX.
Follow me on Mastodon for updates on the project
Star the project on GitHub and contribute
Virtual Pinball in the Godot game engine
* OK, technically I was able to get it working with WINE, but because it relies so heavily on Windows-specific APIs the performance wasn’t satisfactory.